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Player Created Content: Industry Created Glut

I think that player-created content is a magnificent idea, but there is one big issue holding it back. You need to have an install base to actually create the content! If your game centers around user-created content, and you don’t get anyone to buy your game…you are doubly screwed. Look at Blast Works, for example. There is a huge element of user-creation involved, but hardly anyone bought the game. Such big strides were made with the Wii’s online capabilities, and tons of hard work went into

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