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Q& A: Making Wii Work: The Way Of Need for Speed Nitro (Gamasutra)
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Q& A: Making Wii Work: The Way Of Need for Speed Nitro (Gamasutra)

[As the Wii-specific Need for Speed Nitro launches, EA Montreal's Nintendo specialist Joe Booth tells Gamasutra about the psychology and tastes of the Wii gamer, and how creating a "social kind of play pattern" for the game was key.] Although reaching the Wii audience is as challenging for many publishers as it is desirable, Joe Booth, senior producer and one of the heads of EA Montreal's ...

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